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John Evans

Upcycling and the Low-Tech Makerspace | Edutopia - 3 views

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    "You've read about the maker movement. You've seen the posts with 3D printers, laser cutters, and three-axis mills in shiny new labs. And you want your students to start making, too. But you've got one big problem: you don't have a full lab -- or even a 3D printer -- because, like many educators, you don't have the biggest budget. Maybe you have no budget at all. But what if you could get started making tomorrow and didn't need all the fancy tools to join this movement? Making starts with a mindset, and simple materials are all that you need to get started. There are resources all around you, materials hidden in plain sight, tools just waiting to be used for a creative purpose. And with a little dose of ingenuity, you'll have your students making in no time. One perfect way start making on the cheap is through upcycling, the intentional transformation of hard-to-recycle materials into new products, thus saving them from the landfill. This type of real-world project not only teaches making skills but also helps you integrate making into your subject area. Study material science, explore industrial design, or dig into environmental education. As an added bonus, a project like this ignites your students' entrepreneurial spirit. Here's the five-step strategy that I've used to get my students making products out of hard-to-recycle materials. These steps could be done in one class period each, but if you want more time for ideas and iteration, feel free to expand the timeline as you go. Expect a beautiful mess, a bit of chaos, and a lot of fun as your students start to save the landfills -- by design."
John Evans

A Simple Way To Introduce Your Students To Coding - 3 views

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    "As apps and digital projects become more important to how we live and play, learning how to design and create those ideas is going to become more important as well. And if the current trend continues, more accessible than ever. While many coding resources for students exist, many of these look like they were designed by lifeless robots. Coding already has a reputation as geeky, dry, and alphanumeric, as opposed to the svelte, elegant, and engaging interaction that code produces. Kind of ironic."
John Evans

3 Reasons to Take the Next ThingLink Teacher Summer Challenge - 4 views

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    "The ThingLink Summer Teacher Challenge is a free, self-paced, online professional development opportunity designed to help teachers explore the powerful possibilities of using ThingLink for teaching and learning. This 5 week challenge invites teachers to have fun learning to use interactive images, slideshow channels and interactive video to power up your pedagogy and redefine learning in the classroom. Throughout the challenge, we will use the ThingLink flexible suite of interactive tools for schools to create media rich, customized resources for use in your classroom. The weekly challenge activities are designed to be beneficial to educators who are new to ThingLink and also to experienced users. We will explore all the flexible features of ThingLink and discover the tremendous potential for using this amazing tool. Here are 3 reasons to take the ThingLink Summer Teacher Challenge."
John Evans

Innovative Online Learning Tools to Use in 2015 | Articles | Noodle - 6 views

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    "Noodle's team of education experts investigated the vast array of online learning tools to create this list of the 32 best, most innovative online tools that we think will change the education space in 2015. We spoke with teachers, tutors, and leaders in the space. We sifted through reviews, awards, and profiles. As we evaluated the available resources to bring you the best, we maintained a strict set of criteria. The selections had to be: designed for high school or college students, user-friendly, in a strong design language, easy to use, and available for free. Among many other factors, each also had to have a solid base of users, a reputation for excellence, and big plans for 2015."
John Evans

Thingiverse Helps Make 3D Printing Easy for Student Beginners | EdTech Magazine - 2 views

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    "3D printing is becoming more common at schools across the world, but there's still a skills gap in using this new technology. To help overcome that gap, Thingiverse, an online repository of 3D printing designs hosted by the 3D printer manufacturer MakerBot, recently launched JumpStart - an online resource for newcomers to the 3D design discipline. JumpStart is geared specifically with early learners in mind, says Laura Taalman, MakerBot's senior product manager for education."
John Evans

Mathematical Mindset Teaching Guide, Teaching Video and Additional Resources - YouCubed - 0 views

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    "We have designed a Mathematical Mindset Guide to help teachers create or strengthen a growth mindset culture. This guide contains five Mathematical Mindset Practices along with links to teaching videos.  The videos all show Jo and Cathy teaching middle school students. There are different stages described in each practice to help capture the journey of a mathematical mindset classroom and the evidence teachers may collect along the way for their own reflection or for discussion with colleagues.  The guide has been designed for teachers to use in the process of self-reflection, or for coaches or administrators to use to encourage a mindset teaching culture. In the interactive version of the guide on this web page, you can click on the arrow buttons in the Expanding descriptors to see a short extract of Jo/Cathy teaching in the ways described. Our goal for the guide is to support a mathematical mindset journey of learning and growth. Teachers can work with the guide individually or in collaboration with others. The guide is intended to be non-judgmental, non-evaluative, and iterative in nature. When using the guide consider the classroom community as a whole rather than the teacher alone. It is also important to note that while the goal of the guide is to communicate all aspects of a mathematical mindset classroom, it is not always possible to find evidence of all practices in one lesson. We encourage teachers, coaches, and administrators to use this guide, and our reflection suggestions iteratively over multiple lessons."
John Evans

Learning.com Partners with Codesters to Develop K-8 Coding Curriculum -- THE Journal - 0 views

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    "Ed tech company Learning.com is partnering with Codesters, a platform for K-12 computer science instruction, to develop EasyCode Pillars, an online interactive curriculum that incorporates coding challenges and game design into the classroom to cultivate students' coding skills. This digital literacy resource is designed to offer students a dynamic, hands-on coding experience, while providing teachers with an easy instructional solution for use in the computer lab or in the classroom."
John Evans

Minecraft Mathland - 2 views

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    "Michael Fullan (2013) describes critical thinking as the "ability to design and manage projects, solve problems, and make effective decisions using a variety of tools and resources" (p. 9).  Papert (1980) supports exercises that "open intellectual doors" (p. 63).  Minecraft tasks can be used to create experiences that can be otherwise challenging to design, which according to Drake (2014), should address real-world problems that may not necessarily have one clear answer.  Digital tools such as Minecraft demand higher order thinking skills, which include "the ability to think logically, and to solve ill-defined problems" and "formulating creative solutions and taking action" (Ontario Ministry of Education, 2016, p. 12)."
John Evans

Helpful Teaching Resources For Women's History Month - Edudemic - 0 views

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    "Did you know that March is Women's History Month? Yes, I know that there is a month or day for celebrating just about everything out there, a number of these designations offer excellent teaching and learning opportunities. While it may fit better into some curricula better than others, the women that are highlighted by the NWHP (National Women's History Project) do come from different personal backgrounds, time periods, and professions."
John Evans

Teach Coding in the Classroom: Resources from ISTE '14 | Edutopia - 0 views

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    "I was super excited to attend Hack Education (originally called "EdubloggerCon"), an all-day unconference held the Friday before the formal start of ISTE 2014. This interactive day of learning, now in its eighth year, was touted to me as the event to attend in Atlanta, and it did not disappoint. The informal, small-group conversations were inclusive and welcoming. The "rule of two feet" meant that if you needed to move, you were encouraged. And session topics were diverse -- on the schedule were discussions about maker education, augmented reality, design thinking, game-based learning, coding in the classroom, digital storytelling, and many, many more!"
John Evans

Verizon Thinkfinity - Welcome - 0 views

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    Whether you are an educator, student, parent, or work in an afterschool program, we had you in mind when we designed this website. You'll find a wealth of free top-quality, exciting and engaging educational resources that support the skills we all need for success in the 21st century.
John Evans

Resources for STEAM | Edutopia - 0 views

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    "Discover information, examples, and tools related to incorporating aspects of the arts, design, and the humanities into STEM-based school activities."
John Evans

KS3/4 Computing Lesson Plan - Teach Computational Thinking Skills with a Touch of Magic... - 4 views

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    "This lesson/series of lessons is designed to give pupils an introductory understanding of key computational thinking skills and help them to discover that in fact, computers don't solve problems, but are used by us to aid the problem solving process. This will be shown by using the BBC Micro:Bit device, both emulated via online tools and with a real Micro:Bit if available - and adding a touch of magic."
John Evans

When Students Design Their School: If You Give a Kid a LEGO, He's Going to As... - 2 views

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    "I've been traveling the country speaking on the power of a student's voice in his or her own educational experience along with the need for transforming learning spaces in today's schools. Both topics are very important to me not only for my own passion as an educator, but as a parent of two children. I've personally seen the impact a learning space can have on a child's experience within the classroom. Additionally, I've been fortunate to have my children surrounded by caring educators who value the importance listening to students. This week I have the pleasure of speaking at Blackboard World in D.C. When I arrived at Blackboard World, I knew the first stop I had to make, the student maker space. Blackboard invited students from all ages to participate in a day of creating their ideal learning environments. The company partnered with the Smithsonian to provide resources and guides to help facilitate the activities. Children would rotate between 5 stations throughout the day - each station lasting roughly thirty minutes."
John Evans

Kleinspiration: When Students Design Their School: If You Give a Kid a LEGO, He's Going... - 2 views

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    "I've been traveling the country speaking on the power of a student's voice in his or her own educational experience along with the need for transforming learning spaces in today's schools.  Both topics are very important to me not only for my own passion as an educator, but as a parent of two children.  I've personally seen the impact a learning space can have on a child's experience within the classroom.  Additionally, I've been fortunate to have my children surrounded by caring educators who value the importance listening to students.  This week I have the pleasure of speaking at Blackboard World in D.C.  When I arrived at Blackboard World, I knew the first stop I had to make, the student maker space.  Blackboard invited students from all ages to participate in a day of creating their ideal learning environments.  The company partnered with the Smithsonian to provide resources and guides to help facilitate the activities.  Children would rotate between 5 stations throughout the day - each station lasting roughly thirty minutes.  "
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